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Stellaris war exhaustion mod



Stellaris war exhaustion mod. I think you have basically disabled War Exhaustion. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Just like what we had prior to 2. This system needs a rework because if the only way to actually take planets without shooting yourself in the foot is with a colossus or waiting 50 years for a planet with a shield and 50 defense It's not a bug. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation over time called Attrition. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. Feb 24, 2018 · The War Exhaustion system itself is superior to what came before but the numbers are out of whack. 65 - 3. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. Contains all of my At War suite of mods for 2. Feb 24, 2018 · Dec 30, 2010. May 7, 2021 · Meanwhile the FE cant enforce war goals because he is not occupying your ally, and the massive requirements to enforcing war goals prevent them from getting enough score to do so. The war exhaustion is also influenced by attacker/defender, defenders gain it a lot slower. 3 Wolfe. 3 is based off the fleet value of the ship and your ship capacity. It doesn't measure anything. Feb 23, 2018 · Description. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. But when i do, i go full tilt. Think WW2 when stuff like sugar was strictly rationed for the war effort. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. War For War. Unfortunately, this causes two problems: Defenders and attackers enter a race to see who can take their claimed systems first. In fact, once their war exhaustion hits max, it'll only be a matter of time Nov 27, 2023 · Sends a diplomatic command from the target to the player. War exhaustion has something to do with forced surrender when it comes to many other war types though (in particular war types that are not focused on claiming territory, while claiming territory wars tend to also require holding the territory in question since they add a negative to surrender if not held). This is accomplished in a variety of ways but is often affected by War Fatigue. Start a war against a diven assimilator crisis? Upload Attachment File(s) attached War Exhaustion is just a clock. Production beefed up, war technologies prioritized, and expedited when possible. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. Steam Workshop. However with the new situations system, a new system could be implemented that ties situations to wars. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. You can't stop it, only slow it down by having war exhaustion reduction techs. Apr 16, 2019 · Since I guess there's no attrition war exhaustion over time in WIH and with it being total war I can't do occupations, it seems rather unlikely I'll be able to end the wars without conquering the galaxy - and even if I end my wars I see nothing to indicate that the two sides, bereft of their former overlords, won't just continue fighting forever. #1. Jan 28, 2022 · The crisis war is a total war. It does weird things, and causes outcomes that are weird. War Exhaustion adds up to +100 points to surrender which is really small amount because there can be some really big negative numbers in terms of surrender. Also the fact that claims and capitol dont have very much weight in comparison. You prepared poorly, so couldn't just gobble their empire easily/in one go. Feb 18, 2020 · War Exhaustion. 100% War Exaustion only means they must accept peace if the other party offers it. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. Devastation does cause war exhaustion iirc. this, it's just there to put a clock on wars so they don't potentially drag on forever because neither side wants to give in. Pillage. There is a famous bug where occupied territory in a war before the crisis war started stays occupied instead of getting taken over, leading for the war to not being able to ever end. War Exhaustion goes up from suffering losses Apr 22, 2021 · The mods i use are Mass Effect animated Portraits and Prescripts(Archievment compatible) and Mass Effect Graphical Assets for Portaits and Flags,. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. Relative Strength: +50. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. 061. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. The increases for 1 and 2 are a static amount. The most desired outcome for an attacker, of course, is victory. Also touching on the whole militarist relationship with war exhaustion thing, although it makes sense that they could stomach losses better than other empires, it’s nonsense that they could maintain an optimistic attitude in the face of their own invasion blowing up in their faces, resulting in Demanding Unoccupied Planets: -100 (Again, I can't find what planets aren't occupied that they still control and are claimed) War Exhaustion: +100. If neither AI asks the other for peace, it can continue indefinitely. The rate of increase is modified by a variety of factors including techs and ethics. It seems stellaris is just screwing me because Stellaris. The issue still persists when i load the save without any mods. Showing 1 - 6 of 6 comments. Step 1: get apocalypse dlc Step 2: get colossus ascension perk Step 3: build colossus Step 4: cleanse the galaxy. Which is a sign for you to get your invasion into gear. 30: 1. You can only stay on a war footing for so long, even when the base supports it. Stellaris is kind of simplified compared to other titles in war score. The setup: Im getting back in Stellaris after a few years and still have a lot of learning and catching up to do. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. War exhaustion (for penalties) is capped at 1000 (5000). This mod only overwrites the message types file (common/message_types. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. * (Niven) If you like this mod, please come back to rate and favorite. 30: 220: Immune: Machine pops: These autonomous sentinel drones will incessantly patrol their assigned sectors. So just recruit a shitload of armies. Updated for 2. Yeah, they really need to make spotting unconquered claims easier, especiallyin wars where your ally made the claims. (or faster, on occasion) The main culprit seems to be the battle results. Note there are a few defensive modifiers that reduce bombardment damage: a tradition, a fortress world designation, a fortress station, and a planetary shield generator building. Aug 9, 2022 · War exhaustion, often abbreviated as WE, is the concept of negativity brought on from sustained battles. Copy. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:46pm. run. I am aware that the Grand Herald screws with relative power and the likes which makes AI surrender a lot earlier than they should if you have it, but thats the AI being Jun 10, 2022 · I'm aware that by destroying fleets, platforms and occupying planets you add to the exhaustion of the enemy. Instead of being bogged down for years in a war that you should have won ages ago (one of the big flaws of vanilla), this mod ramps up the pace a bit. Any time a ground unit is lost. 5 war exhaustion. #6. You don't "lose" the war once at 100% exhaustion, instead the other player has the option of forcing a white flag peace. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. [diplo] [id] reverse_diplo action_invite_to_federation 01. Jul 16, 2021. This stupid mechanic has made war intolerable for me This is the opposite of true. It is possible to have 100% War Exhaustion one day, sign a truce, and start a new war the next day with 0% War Exhaustion. None of the mods play with war exhaustion - the units I used in those battles were all vanilla stellaris (grand herald (which is op) and the battleship you get from the matriarch (who the herald practically 1v1’d with a bit of corvette support in 2240) Having say "war support" (militarists get that high by being aggressive, pacifists by defending their stuff and lower when they are aggressors) representing public support and "exhaustion" representing infrastructural burden of war (getting starbases destroyed and planets captured) would already help a lot in differentiating various objectives Occupying an enemy world and especially their capital should be a massive war exhaustion penalty but it doesn't seem to do more that 1 tiny percent. Compatible with Stellaris v2. Sure, they could force a status quo, but as long as they don't occupy their wargoal or anything important, it'll just be a white-peace. I find the war exhaustion system to be flawed. Jun 14, 2023 · For example, in a defensive war, the defender's allied AI is only interested in taking its claims on the attacker. Forced peace does not come "suddenly", you can see it coming from years away. The war exhaustion system in stellaris is quite different. You can expect to gain war exhaustion slightly faster than in vanilla (non-scaled). Zacharius Sneed Jun 8, 2019 @ 12:33pm. With fewer systems, the penalty for Conquer is limited, this allows you to rush people easier with Conquer. Mods get missed, if a new player dislikes fleet combat they may not stick around to download the mod, it isnt the modder's responsibility to fix the failures in the core system, Stellaris has thousands of mods its easy to go unnoticed or skipped over even by players looking for mods. Not sure about bombarding alone, but invading certainly does. Install Accurate War Exhaustion Mod via Steam. * Image above by [url=https://www. #10. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. Oct 11, 2021 · Something as core as Fleet Combat, that can be a problem. I 100% devastate all their worlds, THEN capture them. It even had revanchism when you lost territory. Devestating their world is it's own reward, and from there it's only one army anyway. 2. It's still the same, but his changes to war exhaustion make it way less maddening overall. Reset All Arguments. 2. Oct 22, 2019 · Direct Download: Download. Skull_Jack 1 yr. Last edited by Δ*Alpha. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. There are two techs and some empire types that will decrease the rate of war weariness gain. The war exhaustion system is seriously terrible and badly implemented, is there a way to remove it? Otherwise all the other changes War exhaustion includes ship losses, army losses, and time. In my games surrender usually comes with like -1200 points or something like that so as you can see even at +100 from war exhaustion it is not even close for positive value. There is a difference between war exhaustion and occupation score. War exhaustion has no reason to be in this game except to make wara unwinable. Mar 7, 2018 · But no, they just give 0. Wars fronts are resource intensive to maintain and any state at war will eventually reach a point where the resource burden hits you. Feb 24, 2018. Militarists, non-Pacifist Xenophobes, and Gestalt Consciousness who adopts unrestricted war policy may use "Rivalry" casus belli against their rivals to declare a total war. It’s also possible to end a war by declaring a Status Quo. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. Ship and army loses, occupation and technology. Mainly. 1) Here's another mod I've updated to make war feel better as well: MVG War Exhaustion - Updated Feb 19, 2019 · Steam Workshop: Stellaris. But I also noticed that sometimes destroying a fleet doesn't seem to register at all. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possible when you conquer all systems and planets (or Well, first of all this mod doesn't overhaul the war mechanic. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. War exhaustion has to be the least understood mechanic in Stellaris. Enemy had prcatically no fleet remaining. War exhaustion should be an empire modifier rather than a war score knockoff. Everstill. One war's exhaustion does not affect that of other wars, and does not remain after the war is over. Less for smaller hulls, more for larger hulls, all calculated from either current fleet strength or naval cap. [deleted] • 5 yr. Runs the specified file with list of commands. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy Also people need to stop thinking war exhaustion is purely some mental thing. Jan 28, 2022 · casus_belli = <casus belli key> – Required. For example, if you are going through an empire and bombing their planets into oblivion. Passively over time while at war. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely they'll surrender. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. It is about your empire being willing to take additional casualties. Feb 15, 2024 · I have to say that some parts of the war exhaustion mechanic seem counter-intuitive. Jul 16, 2021 · War Exhaustion and its influence on Warfare. File must be called ' [insert file name here]' without the brackets. Not the game's fault if you took your time or lost so many ships your people quit the war. Doens't stop people from complaining about being forced status quo though, even with the 2 year warning. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. hide_if_no_cb = <yes/no> – If yes, this war goal is hidden if the required casus belli isn't present. Its -100 for demanding surrender, an extra penalty depending on the type of wargoal, and HUGE penalties if they are trying to claim systems/planets they have not As long as you don't lose any of your systems to war, like they literally don't do ANYTHING, war exhaustion doesn't mean anything. ; Jun 7, 2019 @ 2:32pm. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. War exhaustion passive gain is removed. Sent the enemy into %100 war exhaustion after three consecutive defensive battles (The AI seems to have gotten worse, they attack my heavily fortified space ports with fleets that're weaker then the ones I have orbiting those fortified space ports). Dec 6, 2023 · Currently, War Exhaustion in Stellaris serves as a limit on how long each war can last. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. Drone Grid: 1. IIRC the war exhaustion gain from losses is based on how many you have total. Every planet was more or less occupied. In the base game, you can kill thousands of defense armies and it wont affect war exhaustion, which is really weird. Jul 18, 2021 · Penalties are capped at 100 (500) war exhaustion. Add bookmark. May 3, 2020 · 100% WE have nothing with surrender even in case of total war. During total war, everything occupied are instantly annexed and surrenderer will be totally annexed. It is meant to ensure you don’t gobble up an entire large empire in a single prolonged war. When it reaches 100% you can be forced into a 'status quo' after 24 months. Feb 18, 2020. 181. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. This allows you to let the war go after you or they hit 100% war exhaustion, but eventually your economy will stagnate and collapse, and organic Jun 26, 2020 · There is no actual war exhaustion in the game. Ticking war exhaustion should be dynamic. War Exhaustion from fleet losses should be dynamic. Typically you don't "manage it". deviantart. The problem is that the gains are too high from certain things and it doesn't really care about your empire's actual war capacity and damage. It's a passive accumulation of war exhaustion suffered by both sides. 7) by Dazz Aephiex and Glassing the Planet Mod by Karloku (forked by Batmane) and is focused on: • Orbital bombardment capability of planet destroying at a considerable amount of time for at least Militarists. I saw some posts and threads complaining about the War Exhaustion, specially one main point: that War Exhaustion just fells like a ticking clock to end a Mar 9, 2024 · Cold and heartless killing-machines designed only for war. Use a race with modifiers to war exhaustion. This Mod Adds Accurate War Exhaustion to the Stellaris Game. Determines the CB to use this War Goal against the target. Learn more about the triggers, outcomes and consequences of this epic scenario on the Stellaris Wiki, a comprehensive Mar 10, 2022 · Do you have mods enabled? No Please explain your issue is in as much detail as possible. 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. pathetic across the bored with no fleets. There have been a number of occasions where I declare war, run absolutely rampant over the enemy, taking system after system, but my 'war exhaustion' is increasing at the nearly same rate as that of the enemy. #2. Gestalt Consciousness gives you a cool -20% to War Exhaustion. total_war = <yes/no> – Determines is this war goal a total war. May 15, 2020 · Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. Muggins Dec 24, 2018 @ 8:57am. This mod does that: Invasion! (3. Peace can only be declared if one side meets it's war goals or they accept a status quo peace offer. was still negative for SQ and even more so for wargoals. com/jimhatama]Jim Hatama[/url] The new situations system is the perfect framework to change how war exhaustion works. . For example in my current campaign I destroyed around 80 enemy ships at a choke point, and lost 3 platforms. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. It is inevitable that any war you are in will one day conclude. kidruhil •. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill Mar 3, 2018 · It also creates absurd situations in which you have to spend months with "cleanup" because the enemy, despite being at 100% war exhaustion, has still occupied some random system with a straggling fleet. Jul 14, 2022 · War exhaustion represents your population’s willingness to continue fighting. It involves a conflict between two ancient fallen empires that awaken and try to dominate the galaxy, dragging other empires into their war as vassals or allies. Occupation: +44. There should be other cases in which you can win a war other than pushing their war exhaustion all the way up. In my best game so far, Im stretched pretty wide but have some good choke points and appear slightly ahead on the tech curve. Feb 10, 2024 · War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. 0-100% makes sense, since it's a reflection of the population that has had enough of the war. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. The first method is one side in the conflict surrenders. It is designed to favor the defender. An empire that has achieved most of their goals and hasn't lost much territory Feb 25, 2018 · Instead, when an empire reaches 100% war exhaustion, they will start receiving incremental penalties to Influence, Pop Happiness and Pop Resource Production, from 10% to 100%, ticking up every year. That’d be a major step in rebalancing the calculations, yes, making the planets more important. You just need enough to enforce the demand on the war screen that you need to check. For some reason the game decided to only give me exhaustion (my 3 losses), didn't register Feb 22, 2018 · Originally posted by Milk and WAAAGH Flakes: Devouring swarm here. War exhaustion isn't an indication of whether a side is winning or losing. Thats surprising given the design goal was specifically made to account for this. Detailed documentation and help, with working examples, for the warexhaustion console command in Stellaris on PC / Mac (Steam). Without rating this mod it's much harder for others to find it. War exhaustion has two effects: 1. If you are telling me that would not have a major effect on war exhaustion You are taking the headcanon for the mechanic at face value. If I take down an enemy Feb 26, 2018 · This mod enables Total War casus belli from the start - meaning from the very first day of your game, you will be able to declare (and be declared upon) the Total War casus belli. #3. It's a timer, one that shows how long they can keep fighting before they can be forced into a ceasefire. warexhaustion 50. The idea was: bombard them a lot before invading, even if there is no defensive force, even to the point of utter destruction. I know that part of the goal with War Exhaustion was to stop you from just rolling through another empire in no time flat, but it certainly feels a bit off right now. A nation can't keep their people constantly at war—it will tire them, they will be unhappy at the cost in lives and money and it draws attention from the ministers who should be focusing on domestic issues. War exhaustion is only how close your nation is close to calling it quits. As the title says, is there a mod to remove war exhaustion? I won every single battle against my neighbouring rival and conquered few of their systems, suddenly war ended with white peace without having any say about it. Now type surrender <crisis empire id> <war id>. War Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. 1/1 arguments filled. You can declare victory once a Wargoal has been met. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. As for you vs them there are 3 main factors. 2 fallen empires have declared non-total wars on that empire as well, occupying much of their territory. If they are different systems, the war stalemates until war exhaustion force ends the war. txt) to add new message types and should be compatible with any mod that does not add message types. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. 1. Perhaps when war exhaustion reaches max, instead of being able to force a truce, a Jul 14, 2020 · Ending a War. As mentioned below, war exhaustion increases over time and when you lose ships or non-defensive armies. And for the eternal war problem: May 6, 2019 · War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very independence is being threatened. Warfare in Stellaris can only end in one of three ways. This mod is a continuation of PROB (2. Right now war exhaustion and forced peaces feel very unsatisfying. Reply. I am a pacifistic player. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. In addition to adding penalties for war exhaustion, this mod also adds a new "war goal". More in enemy space, less in home space. Jul 11, 2023 · War Conclusion. My two AI neighbors on oppisite ends are very aggressive and have Something I've seen that is especially useful are mods that give Defense Armies war exhaustion. Steps to reproduce the issue. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. 5 x (Naval Capacity Lost / (Total Naval Capacity+100)) If you want certain events to trigger upon reaching a certain level of war exhaustion, that can easily be done within the 0-100 range. Militarists gain it a lot slower. Apr 30, 2018 · But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the proper War exhaustion isn’t about winning or losing. First of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. I decimate my enemies' fleets completely. I'm at war with an empire that does not gain war exhaustion. You can't have more than 100% population. This mod removes the ability to force white peace from the game. Dec 24, 2018 · But stellaris is the first game that ends wars. Those things, that show the war is in a bit of a stalemate anyway, seem like better ways to use the War Exhaustion system, rather than stopping you when you're winning. Them being militaristic by nature, they are more used to being on a war footing, they can handle it longer, are more predisposed towards it. Any time a ship is lost. Either way, war exhaustion represents the people of your empire having had enough of the war. File should be placed in the root Stellaris folder in your My Documents. Buy Apocalypse. Jun 1, 2018 · A Hivemind will likely experience personal exhaustion trying to maintain a conflict (and depending on the Hivemind's exact Civics, its drones may have enough autonomy to contribute a sort of underlying fatigue), while a Machine Intelligence would suffer more from the infrastructure strain. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli. I've opened the Claims screen multiple times, looking at my claims and trying to discern my co-belligerent's claims, and I can't find the missing systems and B ecause orbital bombardments suck. May 28, 2018 · Yes, previously 100% exhaustion would stop influence production, but as soon as both sides reached 100% it was automatic status quo. No one wants to keep fighting forever. War exhaustion was at 100% before the first space combat even happened. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. So once a war starts, it never ends. In the real world, they would gladly cede that to you if indeed their war exhaustion had reached crippling levels. Jan 22, 2017 · War in Heaven is a rare end-game event that can occur in Stellaris, a grand strategy game by Paradox Interactive. ago. The war is a total war (contain threat), but not a crisis war. Systems occupied by this side will be immediately ceded, making cede Feb 28, 2018 · War exhaustion increases in 3 ways. It's also influenced by ethics. War exhaustion cheese? Advice Wanted. What determines whether you're winning or losing a war is how the war is progressing. Same thing can happen with 2 players. Warscore, as in the old system, doesn't strictly exist anymore. 0. I very rarely resort to war. This is ridiculous. There are two ways to end a war. Amount. 100% war exhaustion doesn't mean the state that's at it can make peace. 1. You may want to drag the war on forever but the people who are putting their lives at risk in the battles, the people who's jobs depend on peaceful trade, the people who are waiting for a chance to dethrone your God-Queen (and more) might make you change your ways. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. Jump to latest Follow Reply. The mechanic isn't there to 'simulate war exhaustion'. Report. It's an abstract concept that takes into account both the mental and the economical strain that wars cause. Occupying enemy planets generates the most war exhaustion and is the fastest way to end a war. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. ulmonster •. Mar 19, 2017 · War Exhaustion. And if we had something to do during 10 year truces other than watching the grass grow, that would be pretty swell, too. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. More than that, this mod also removes ability to enforce status quo. Apr 22, 2019 · The AI doesn't have to surrender at 100% War Exhaustion either. And if both parties reach 100% War Exhaustion, then a War exhaustion is a measure of a country's morale. So losing planets and starbases will do little to the empires willingness to try and recoup their losses. Yes, war exhaustion is terrible. Mechanically War Exhaustion is designed to punish the attacker. 3. I have tried various mods but none seem to fix this. • Orbital bombardment capability of planet glassing. It depends on time and on losses you suffer, even in victory. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. In the grim darkness of the future, noone can hear the xenos Mar 21, 2023 · War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. It is there to slow the attacker down and make it harder for them to snowball. kz be cp uc wg zy jq nq gg cj